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Cutting to the chase with the archives: Win32 Exe (ZIP,32K) Above w/ DLL (ZIP,272K) If you get nasty messages alleg42.dll, get this one. Source Code (ZIP,24K) You'll need Allegro 4.2.0 libraries for this. And the Recent Changes Overview Yet another game knocked off the artillery concept, the nifty feature I'm working towards here, is a fully editable weapon set. I'm still working on adding in new features and other nifty things. Allegro 4.2.0 is used for the graphics. Gameplay At the opening screen, each player selects their tank's color and enters a name. Enter commits the settings. Different terrain will be displayed until one is selected. In-game, the commands are:
The weapons are defined in the weapons.dat file with the following parameters:
See the weapons.dat included in the ZIP file for examples. The weapon list is currently limited to 10 entries. Suggestions I want suggestions. I have a small list of ideas to implement, but more are welcome (but you're only allowed to suggest sound effects if you come bearing samples in a format Allegro can work with). jms_blkfox@yahoo.com |
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